
LUMIS
In Development
About
The world of LUMIS was not always broken.
Once, the ruins stood tall. The paths were lit. Something kept the darkness back something that cracked the sky and left the moon in pieces before it disappeared.
Now there is only the run.
LUMIS is a mobile endless runner built around a world where light and shadow are not visual choices they are the mechanics. The path ahead is ancient and unforgiving. The darkness behind you does not chase. It waits. It is patient in the way that only very old things can be.
Every run is a question. How far can you go before the light runs out?
An endless runner where light is not atmosphere. It is survival.
Fractured temples. Collapsed corridors. A sky that should not look the way it does.
The world of LUMIS is built from ruins places that once held meaning, now hollow and quiet. The architecture tells a story nobody remembers. The carvings on the walls are warnings in a language that no longer exists.
You are not the first to run this path. You will not be the last.
The World
Light is everything in LUMIS.
It reveals. It protects. It runs out.
Shadow is not the enemy it is the consequence. Every decision you make in the light determines what finds you in the dark.
The Mechanic
Game Details
Studio - Kanava Games
Platform - Android / iOS
Genre - Endless Runner
Engine - Unity
Status - In Development
Release - TBA
LUMIS is the first game from Kanava Games. It is being built entirely solo the vision, the art, the mechanics, the code. Every decision is deliberate. Every detail is intentional.
We are not building fast. We are building right.
Development updates, screenshots, and milestones will be shared here and across our channels as the project progresses. If this is the kind of game you have been waiting for follow the journey. It is just beginning.
A Note from the Studio
Something ancient is waiting in the dark.
